ABSTRACT
The multiplicity of interface elements in an automobile can present a hindrance to usability and safety. We prototyped and conducted preliminary testing of an automobile driving interface. Our key design principle was to enhance driver situational awareness while minimizing distractions. We aimed to accomplish this task by exploiting the benefits of an auditory display coupled with a minimized visual head up display (HUD). Results from our testing indicated that this approach could be an effective method of improving driver safety in hazardous situations.
Keywords
Automobile, auditory display, usability, head up display (HUD)
INTRODUCTION
Current automobile dashboards are becoming increasingly cluttered. Drivers must pay attention to the tachometer, speedometer, stereo, temperature controls, cellular phone, gas meter, and road signs. Additionally, onboard trip computers, radar detectors, and GPS tracking maps contribute to driver information overload. In tactical aircraft, this problem has been addressed through the use of head up displays (HUD’s). Auto manufacturers are currently integrating HUD’s into future car designs [3].
A NEW APPROACH: AUDITORY DISPLAY
The Sonopticon project is a prototype for an interface that would use spatialized sound cues and a "smart" mixing system to alert the driver to potential road hazards, cars in blind spots, impending collisions, and other extra-vehicular situations. Our system aims to exploit the advantages of auditory displays as compared to visual displays. As described in [2], auditory displays are well suited for providing warning signals. Audio warnings can be detected without requiring drivers to look away from the road thus keeping the eyes free [1, 2]. Also, auditory displays facilitate rapid detection [1, 2]. The Sonopticon interface scales volume, panning, and duration according to the immediacy, location, and severity of extra-vehicular occurrences. Rudimentary versions of audio displays do exist: the click-clack of a turn signal or hazard light, the beep of the button as the radio memorizes a station, the ding-dong signaling keys left in the ignition, and even the whine of the engine as it climbs a steep grade. However, sound in general has been neglected in car interfaces. This is perhaps in part due to the failure of speech displays in car models of the 1980's.
PROTOTYPE DESIGN AND EVALUATION
We chose three different techniques to evaluate Sonopticon to determine if it could actually enhance driver situational awareness.
Our first assessment technique was a heuristic evaluation. Four subjects
viewed video storyboard scenarios of Sonopticon. These scenarios included
warnings of an impending collision, an approaching emergency vehicle, and
of a vehicle in the blind spot when attempting a lane change. Subjects
were asked to evaluate the system based on the following heuristics:

EVALUATION RESULTS
The subjects found Sonopticon to be an overall positive user experience. They agreed that, although the prototype was somewhat "rough around the edges", the overall concept of Sonopticon was an engaging and useful tool for improving driver awareness. A chief concern of the subjects was the appropriateness,
customizability, and form of the audio and visual signals. They expressed an interest in being able to customize the audio warnings to fit their own personal preferences. Some subjects felt that the graphic information presented was sometimes confusing and presented unnecessary information. There was concern that repeated audio warnings could become annoying to the user. They commented that they did not use the system long enough to determine if this issue presented a significant problem.
CONCLUSION
Our limited evaluation of the Sonopticon prototype interface indicates that the integration of advanced auditory displays into automobile interfaces can potenitally enhance driver situational awareness. In particular driving scenarios, auditory cues can be more effective than visuals alone in providing warning information without distracting from the driving task. A more extensive evaluation with a larger group of subjects is necessary to verify these findings.
REFERENCES
1. Kramer, G. An Introduction to Auditory Display. In G. Kramer editor, Auditory Display: Sonification, Audification, and Auditory Interfaces. pages 1-77. Addison Wesley, Menlo Park, CA, 1994.
2. Sanders, M.S. and McCormick E.J. Human Factors in Engineering and Design. McGraw-Hill , New York, NY, 1993.
3. Tufano, D. Automotive HUDs: The Overlooked Safety Issues. Human
Factors 39, 2 (June 1997), 303-311.