Posts Tagged ‘gaming’

WARPING: Wearable Augmented Reality Personally Intelligent Gaming (1999)

During a late night brainstorming session in April 1999, Prof. Thad Starner and I came to the mutual conclusion that it was feasible to prototype a compelling augmented reality gaming experience.  The game could serve as a platform to illustrate  the power of integrating  the capabilities of a  wearable computer, gesture recognition software, and remote […]