WARPING: Wearable Augmented Reality Personally Intelligent Gaming (1999)
During a late night brainstorming session in April 1999, Prof. Thad Starner and I came to the mutual conclusion that it was feasible to prototype a compelling augmented reality gaming experience. The game could serve as a platform to illustrate the power of integrating the capabilities of a wearable computer, gesture recognition software, and remote […]