Posts Tagged ‘Audio’

FlatWorld: The Mixed Reality Simulation Space (2001-2005)

Starting in 2001, I oversaw the design and development of the FlatWorld project at the Institute for Creative Technologies. FlatWorld is a mixed reality simulation environment merging cinematic stagecraft techniques with immersive media technology. In many virtual reality systems, users are required to wear head mounted displays that restrict a person’s freedom to physically move […]

Duran Duran Collaboration: Immersive Video and Audio Concert Recording (2001)

Duran Duran’s March 2001 “Close Up” tour concert in Anaheim, California featured the first fully immersive video and audio recording of a live rock concert. Specialized cameras and microphones were used to create an audio visual experience that surrounds the viewer in 360 degrees. The excitement of a Duran Duran live concert was captured through […]

Santiago 2000 (1999)

From May 1998 – August 1999, I worked as a project manager with Georgia Tech’s Virtual Environments Group and the Technological Research Institute of the University of Santiago de Compostela in developing the hardware and software for the Santiago 2000 project.  Santiago de Compostela (Spain) has since the early middle-ages been one of the first, […]

NAVE: A Low Cost Spatially Immersive Display System (1998-2000)

From January through April 1999 I worked with Dr. Larry Hodges, Dr. Julian Flores, Carlos Jensen, Jeff Wilson, and Dave Gotz in building and designing the NAVE spatially immersive display system.  In the tradition of the original CAVE display, the name NAVE is a recursive acronym which stands for NAVE Automatic Virtual Environment.  The name […]

GVU AudioLab (1997-1999)

I was a founder of the Graphics, Visualization, and Usability Center AudioLab and worked as the assistant director for the group through January 1999.   This group was established in September 1997 to enhance and further the implementation of audio in emerging computing environments.  AudioLab was located in the Georgia Center for Advanced Telecommunications Technology (GCATT).  […]

StarChild, the Opera (1995-1996)

From July 1995 through June 1996, I was extensively involved in the technical development of StarChild, a multimedia opera. The opera was composed and produced by Audio Research Team director, James Oliverio.  Alec Robinson and I created sound effects for the opera using data sonification methods we had developed as part of an ongoing team […]

Entertainment Design Workshop (1998-1999)

From June 1998 through March 1999, I worked with visual effects and immersive technology pioneer Douglas Trumbull´s Entertainment Design Workshop, a creative design firm which specialized in the development and production of feature films, special venue films, theme park attractions and new forms of interactive and location based entertainment.  Working with Erich Greenebaum, Tim Heffernan, […]